Special Release
1 Volume
https://www.fab.com/listings/ada17864-85d1-45fc-865a-2ed5feca053b
Tested on these computer specs (produced 30-60 fps):
AMD Ryzen 7 3800X 8 Core Processor NVIDIA GeForce RTX 2070 Super 64 GB RAM
When Dekogon created this scene we wanted to push for high cinematic value in look and quality. Some features are enabled to achieve this look but some of these features may be to costly for some productions so here are a few videos to help with ways to reduce the expense and bring up frame rate for your use of this project!
Reduce Grass Overdraw and Mesh Count
Reduce Grass Overdraw and Mesh Count
Edit Rendering Settings / Planar Reflections
Edit Rendering Settings / Planar Reflections
[Notice a difference in lighting from 4.24 to 4.25? Here is the fix to make the engine versions look identical!
Notes on the changes from Epic Games: https://www.unrealengine.com/en-US/tech-blog/how-epic-games-is-handling-auto-exposure-in-4-25](https://s3-us-west-2.amazonaws.com/secure.notion-static.com/e8beef97-28c8-4e72-8a3c-053212143e1f/2020-07-26_17-57-06.mp4)
Notice a difference in lighting from 4.24 to 4.25? Here is the fix to make the engine versions look identical!
Notes on the changes from Epic Games: https://www.unrealengine.com/en-US/tech-blog/how-epic-games-is-handling-auto-exposure-in-4-25
Disable Lights not needed
Disabling Fog Cards
Is there an inside or will there be an inside added later? Any additional scenes similar to this or added to this project.
No - there is no inside and none is planned at this time. Updates will be added as support is needed but no additional parts or planning is expected at this time. Bugs and problems that may arise will be the only focus for updates for now.
Can use this in my game or product? How should I credit you?
Yes you can use this in any production, game, or project. It just cannot be directly resold in a 3D or Unreal accessible format. Credits can simply read as - Art from Dekogon Studios. For more details or partnerships please email us at [email protected]
How many times of day are there? Can I change the time of day dynamically?
There are two times of day included in this scene - Day and Night. They are saved into individual maps but reference the same base Mansion map so anything you change on the base mansion will be represented on both times of day maps.
Is the scene interactive? What type of game-play is it setup for?
We designed the scene with 3rd person over the shoulder game-play in mind. It would work without issue with most game-play types. The project is setup to allow you to run around and test using the Unreal 3rd person controller character controls. Simply hit play after loading the project to test! As for interaction and dynamic aspects of the scene all the pieces are separate such as doors and window so they could be setup to be movable or controllable but are not already done so. Grass moves in the wind and leaves rustle slightly to fake the feeling of the living world!
Does the mansion exist in real life or was it thought up?
Completely made up - It is based on a collection of reference images of colonial plantation houses of a Neoclassical architecture look and design.